MAD-learn (Mobile App Development)

K12 CS Framework Aligned

MAD-learn

A narrow approach to technology education, lacking context or relevance, seldom engages students. MAD-learn has changed that!

MAD-learn prepares today’s students for tomorrow’s careers. The program empowers 21st century technology literacy by teaching students vital and transferable skills that will enable them to gain experience with problem identification and solution. MAD-learn gives students a powerful tool that allows them to easily build content-rich, visually impressive mobile apps and use technology creation as a means of serving the community, solving problems, building entrepreneurship skills, and sharing ideas with the world.

To help teachers and parents manage their children’s need for relevant and engaging online activities, MAD-learn is currently offering free 60-day trial licenses through the end of the school year.

Cost:

Paid

K12 CS Framework Components

Grade Band:
3-5
Concept:
Impacts of Computing
Sub-Concept:
Culture
Statements:
The development and modification of computing technology is driven by people’s needs and wants and can affect groups differently. Computing technologies influence, and are influenced by, cultural practices.
Grade Band:
3-5
Concept:
Impacts of Computing
Sub-Concept:
Social Interactions
Statements:
Computing technology allows for local and global collaboration. By facilitating communication and innovation, computing influences many social institutions such as family, education, religion, and the economy.
Grade Band:
3-5
Concept:
Impacts of Computing
Sub-Concept:
Safety, Law, and Ethics
Statements:
Ethical complications arise from the opportunities provided by computing. The ease of sending and receiving copies of media on the Internet, such as video, photos, and music, creates the opportunity for unauthorized use, such as online piracy, and disregard of copyrights, such as lack of attribution.
Grade Band:
6-8
Concept:
Computing Systems
Sub-Concept:
Devices
Statements:
The interaction between humans and computing devices presents advantages, disadvantages, and unintended consequences. The study of human–computer interaction can improve the design of devices and extend the abilities of humans.
Grade Band:
6-8
Concept:
Impacts of Computing
Sub-Concept:
Culture
Statements:
Advancements in computing technology change people’s everyday activities. Society is faced with tradeoffs due to the increasing globalization and automation that computing brings.
Grade Band:
6-8
Concept:
Impacts of Computing
Sub-Concept:
Social Interactions
Statements:
People can organize and engage around issues and topics of interest through various communication platforms enabled by computing, such as social networks and media outlets. These interactions allow issues to be examined using multiple viewpoints from a diverse audience.
Grade Band:
6-8
Concept:
Impacts of Computing
Sub-Concept:
Safety, Law, and Ethics
Statements:
There are tradeoffs between allowing information to be public and keeping information private and secure. People can be tricked into revealing personal information when more public information is available about them online.
Grade Band:
9-12
Concept:
Impacts of Computing
Sub-Concept:
Culture
Statements:
The design and use of computing technologies and artifacts can improve, worsen, or maintain inequitable access to information and opportunities.
Grade Band:
9-12
Concept:
Impacts of Computing
Sub-Concept:
Social Interactions
Statements:
Many aspects of society, especially careers, have been affected by the degree of communication afforded by computing. The increased connectivity between people in different cultures and in different career fields has changed the nature and content of many careers.
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